Gameplay

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  1. 482 votes
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    13 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Bunny Hop Restriction

    bunny hop is a problem in near every fps game,
    please consider somthing like "you have 5 jumps [in open field] and get slower with every jump, then it regenerates after time". Just like running atm, where you get slower after time. It should not(!) depend on your stamina, because that would just benefit campers that are not moving / doing pve.

    104 votes
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    30 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Executing Downed Enemy Players

    Having the ability to execute a downed enemy player and remove them from the game. This way you don't have to worry about their team mate reviving them ever! I would suggest that this would need to be similar to a revive where the enemy must be in melee to you and you need to stay over their body for a certain amount of time, almost an Anti-Revive for lack of a better term. This would be an interesting mechanic that deals in risk vs reward in that the opposing team now is permanently down a man and you as…

    250 votes
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    31 comments  ·  Flag idea as inappropriate…  ·  Admin →

    This has already been in the game for quite some time! You can burn a downed players body by throwing a lantern or fire bomb on them! That way their health chunks burn away and they can’t get revived anymore!

  4. A quick match function

    Basically you can just queue any map and any boss for a quick search.

    296 votes
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    11 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Hello Hunters!

    As you might already know, we have a random mission option in the game since March 8th. When you choose for a random mission you can get in any type of game (day/night/buther/spider/both), make sure to always bring a lamp just in case. ;)

  5. Hunter money loot based on Tier for 2 reasons

    Killing an opponent Hunter should be more rewarding. Also the current state of finances animates hunters with good waepons to camp even more.
    I think that killing others should make them drop money based on their Tier.

    Tier 1: $ 50
    Tier 2: $ 75
    Tier 3: $ 100-150

    This would lead to less camping because more money for good gear would be around and losing it would still suck but it's not impacting the gamestyle THAT much.

    Why based on tiers?
    1.Gameplay: higher Tier = harder to see = harder to kill = better reward

    2. Lore: higher Tier…

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Add biocular to shop.

    The balance in new and old players is realy big. Maibe the biocular can help a little for new players. If hes level is low and dont want trobule the high ranked players only monter huntig to get XP she can scan a place before entering. When se see enemy movent can calulate to fall back stay and wait or can planing attack. And i think that was a big help solo hunters too.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. The need of fall damage

    Actually is totally missing as far as Ive tried. As an hardcore experience, it is a must have. Jumping from 3-4 meters high without injuries is just wrong

    6 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Higher Bounty for High-Lvl Hunters

    I think you should gain a higher reward for killing a high level enemy hunter than for killing a low level hunter, cause a high level enemy hunter probably has more life/traits than a low level hunter.

    For Example:
    Hunter Level 1- 10 = 100$/Exp reward
    Hunter Level 11- 20 =125$/Exp reward
    Hunter Level 21- 30 =150$/Exp reward
    Hunter Level 31- 40 = 175$/Exp reward
    Hunter Level 41- 49 = 200$/Exp reward
    Hunter Level 50 = 250$/Exp reward

    5 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →

    With the latest content patch we added higher rewards for killing higher tiered hunters. It’s not directly for levels but it’s bound to which tier you kill. All though we didn’t want to give bounty for killing a hunter (and we doubt this will change) we give you an increased amount of XP)

  9. Jumping/falling down

    You could think of giving players damage, when they are falling/jumping down from high above.
    Now you can jump from the roof of a house and nothing happens.

    2 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
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