A quick match function
Basically you can just queue any map and any boss for a quick search.
As you might already know, we have a random mission option in the game since March 8th. When you choose for a random mission you can get in any type of game (day/night/buther/spider/both), make sure to always bring a lamp just in case. ;)
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This "skirmish" would help a lot the player base... making more people buy the game.
It's a good mode...
you need to introduce the JOURNEY mode... so people that survive move to another level of a "story" journey of maps of "increasing" or different missions.
Currently, being able to pick bounty and day/night is causing an all-or-nothing cycle to occur where users are picking the first bounty during day in overwhelming numbers compared to night.
More people are picking day. This causes the queue time for night to be longer. This encourages more users to pick day for a shorter queue time. Thereby exacerbating the issue even more.
If the load times were quicker this probably wouldn't be as much of an issue, but in the short term implementing the 'Quick Match' style queue would address this issue as well as slightly improve the load time issue.
Possibly in the future adding more bonuses or quests for doing night would also be a great solution.
Please Iceman and Devs do this for the REVENGE COntract idea I posted:
People get into a match that has already started. They can go in and hunt the Killer over which there is a revenge contract signed just as the damaged bloodline family or as the outsourced parties (sheriff \ or assassin) that have accepted to carry this mission for a damaged bloodline \ family that was killed before.
This stuff can last 1 week maximum depending on what traits one develops.
If one develops traits like Saloon master it can "decoy" or also have better informations so can be tracked less or track for longer time the people who killed and upon wich there is a revenge contract opened.
Check keyword "REvenge" topic to see the whole idea flashed out.
Have a mission contract for a random boss.
Once the game starts we won’t know what boss we are versing. We will have to adapt.
Now for clues, be different. Could be scapes on walls. Then could be poison on a dead body to show we are up against a spider. Or a dead body that was based to death by a hook and fire.
This is a good idea, then you would be instantly placed into the most populated map. And then shouldn't be waiting aslong for a game to start.
That would make the hunts more strategic. Other then picking a hunter and hopong for the best.
The only problem with that could be people constantly leaving because they want a daytime map. If that was the case they would need a cooldown for people that leave lobbies to often. Leave once 1 min cooldown leave twice 5 min cooldown etc
So as soon as you go into matchmaking it finds all the players first, and after it is done it drops a random mission for everyone in that specific match (lets say a scroll opens on the right side of the screen containing all the info, whats the target, what weather/daytime, etc.) and then on the left you can select your hunter and give him the gear you want him to take with him according to the mission requirements, the time is lets say 30 seconds to gear up and ready for the start, maybe if it is possible on that time that the map loads in the background, and you can talk to your partner about what the plan is and what each should take.
system requirements dx11 want to open dx10
This. Don't care what map I play, I just want to get in a match without having to constantly wait for switch maps if no games are found.