Enemy AI

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What can we do with the enemy AI?

(thinking…)

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  1. Enemy AI character suggestions (merged ideas)

    With this post, we are combining a number of the different AI suggestions in one place so that they are easier for us to filter through. You will noticed other suggestions being merged with this one, if you have any additional suggestions, please add them to the comments section of this post.

    396 votes
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  2. Werewolf , Vampire and Witch

    very good if you had a werewolf boss, vampire and witch

    as in all stories, these three supernatural beings are connected.

    in books and in some stories, lobsomem or vampire when they attack people they do not always turn into wolves or blood sucks, they see zombies, that is, the living dead ...

    the witches enter in the middle of it as a third race that would be interesting to hunt ...

    with the gloomy tone of the old west, it's great to hunt these monsters too and makes more sense, far better than hunting down a giant spider giant…

    54 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Add baby spiders for spider boss

    Add baby spiders that come out of eggs sacs during the boss fight with the spider.

    9 votes
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  4. Fix Hellhounds

    Currently Hellhounds do an excessive amount of damage - often 2 and a half full bars.

    This wouldn't be too bad, but their attack animations and ability to attack is poorly implemented. They are often able to attack through fences and walls or are uninterruptable in their attack motions.

    Lower their damage and clean up their attacks to be more reasonable and less bugged.

    25 votes
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  5. A predator AI for PvE only.

    This predator AI will hunt players across the map. It will hunt players by tracking the sounds they make. Gunshots, disturbed crows and dogs will draw it closer to the players. This would thus retain the purpose of stealth in PvE. Make to much noise and it will find you.

    60 votes
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    7 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. A monster or boss monster that impregnates dead hunters. Making their bellies burst withing 2 minutes.

    Could potentially be done with the spider. It could try to impregnate either downed or all the way dead hunters. Although I would think it cooler if it was a new monster/boss monster.

    6 votes
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  7. AI Attacking Through Walls/Surfaces

    The AI really needs to not to be able to melee through geometry. The worst offenders are the Butcher hitting you through a wall and setting you on fire at the same time, and the Spider pouncing on you through solid matter.

    5 votes
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  8. Pls weaken the AI

    Pls weaken the AI to a Point at which this game is actually fun to play. At this state its just annoying to play ! Not to mention u even want to give those ****** dogs helmets ! what if u play a comp with a shotgun. Lets say Hatchet. And your comrade plays a sparks ! U run into a dog ambush of lets say 2 groups ! u was about to run the gauntlet! u stand no chance if u get into this. That makes the game as a whole no fun to play. I might just actually…

    1 vote
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    9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Tiers for Bosses

    It would be nice to have Tiers for bosses just like the players:
    Bigger rewards, smarter AI, more difficult fights, and maybe deeper access to more important lore.
    Example: A tier 2 boss may chase you out of the compound unlike a tier 1 boss. A tier 3 boss may do everything the other tiers would do but also use the environment like a player would or call zombies for help.
    This would change up the game making it more engaging and give meaning to the tiers of hunters besides the looks. The higher the tier you get too the…

    6 votes
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  10. ZOMBIE HORDES EAT DOWNED/DEAD BODIES OF PLAYERS

    When you down a player near a set of some zombies they will come and start eating fresh meat. Your character will take damage as if you were burning. requiring your teammate to save you from the horde or keep fighting the players off.

    153 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Alligator monster to hunt

    How is a monstrous gator bounty not a thing yet? Especially in the bayou it seems like a must-have enemy type. Would be perfect in the setting and could have different lairs than the butcher/spider where there's more water. Would be a good way to shake things up

    49 votes
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  12. Make Banishing Greatly Enhance NPC Threat

    I know similar ideas have been sent out before, but let me explain mine.

    When a boss in a sector is banished ( or THE boss, in the case of single-boss maps ), all of the NPC creatures in that sector should become VASTLY more reactive to sound, movement, etc.

    This would have a couple of effects on the gameplay. For starters, do you clear away all the enemies around the boss so they don't trip you up when you exit? Because that'll happen, now that they're angry. Or will you rely on them for protection?

    As it is now,…

    60 votes
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  13. Banishing attracts surrounding AI

    While the banishing takes place the surrounding AI should start herding around the boss location.
    Maybe some specific creature like smaller spiders, burning demonic pigs, swarms of aggressive crows, dog packs, etc.

    19 votes
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  14. Witch Doctor Contract

    Fits the theme for a old fashioned Louisiana hunt. he can be moving around the area, floating, causing hallucinations, messing with the Player audio, could raise the dead mid boss fight, could cause the zombies in the surrounding area to be more hostile. i feel like the creative possibilities are endless. could be a could way to also implement a "must find three clues to find" due to him having voodoo magic to be anywhere/ teleport. if you dont trap or down him fast enough he could leave the area and make zombies more hostile and start the hunt over.…

    10 votes
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  15. Monsters fight each other

    It would be nice if sometimes monsters fight, not necessarily mortally. For example zombies who quarrel for a piece of meat ^^ Or another big monster who come to "calm" a zombie a little too agitated on its territory.
    A zombie who is devoured by the Devil Water because he crossed a river ...

    I would like a lot more interaction in the landscape of Hunter the shodown. Look away to admire the scenery and see the interactions between the monsters that populate the map.

    4 votes
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  16. 2. stage Werewolf

    Boss sugestion. A 2 stage werewolf.... Stage 1. A thin, sick looking man, runs around the boss lair trying to avoid you. After a certain amount of damage ( 25-50% ) stage 2. begins. The man transform into a large wolf-like creature. Does bleeding damage, uses gorilla tactics ( Hit and run ). charges if one hunter is alone. regenerates health if no damage is recieved over time.

    4 votes
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  17. Krampus update

    it would be cool you you guys added a Krampus boss for christmas.

    2 votes
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  18. Night Wraith

    Make an enemy that only appears at night that follows certain players around at a distance, eventually getting closer and closer until it decides to strike. The more noise the hunter(s) make the closer it gets, and the less noise the more distant it gets/ may lose hunters entirely. If you attack it, the creature will attempt to find a place to hide and continue its attempts to stalk you; though if it's close enough it will just charge. You know when you are being followed if you
    A. See it
    B. Audio cue of distant whispering

    3 votes
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  19. Bosses should passively heal if you exit their lair.

    Like it says on the tin. Bosses are too easily kited right now or drawn into buggy positions. To make things more intense, a simple solution would be that whenever their lair is empty of players, they passively regenerate health at a slow rate similar to the players themselves.

    19 votes
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  20. Mini bosses for every area

    In every area spawns a miniboss by default.
    You get an XP and gold reward for killing them.

    Each boss has a unique look and character.
    E.g. in Alain & Son's fish, you can actually meet Alain and her son, armed with two fishknives each, they use to cut up hunters now.

    Or on Alice Farm you meet Alice, carrying a huge scythe, she's not using for crops anymore.

    This would make the areas even more memorable and could provide an amazing base for some interesting lore in the game.

    This concept could be used to connect the story of…

    180 votes
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