Enemy AI

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What can we do with the enemy AI?

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  1. Enemy AI character suggestions (merged ideas)

    With this post, we are combining a number of the different AI suggestions in one place so that they are easier for us to filter through. You will noticed other suggestions being merged with this one, if you have any additional suggestions, please add them to the comments section of this post.

    370 votes
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  2. A predator AI for PvE only.

    This predator AI will hunt players across the map. It will hunt players by tracking the sounds they make. Gunshots, disturbed crows and dogs will draw it closer to the players. This would thus retain the purpose of stealth in PvE. Make to much noise and it will find you.

    22 votes
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  3. Werewolf , Vampire and Witch

    very good if you had a werewolf boss, vampire and witch

    as in all stories, these three supernatural beings are connected.

    in books and in some stories, lobsomem or vampire when they attack people they do not always turn into wolves or blood sucks, they see zombies, that is, the living dead ...

    the witches enter in the middle of it as a third race that would be interesting to hunt ...

    with the gloomy tone of the old west, it's great to hunt these monsters too and makes more sense, far better than hunting down a giant spider giant…

    11 votes
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  4. ZOMBIE HORDES EAT DOWNED/DEAD BODIES OF PLAYERS

    When you down a player near a set of some zombies they will come and start eating fresh meat. Your character will take damage as if you were burning. requiring your teammate to save you from the horde or keep fighting the players off.

    87 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. AI react to microphone use.

    AI react to microphone input.

    161 votes
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    13 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. 118 votes
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  7. Make Banishing Greatly Enhance NPC Threat

    I know similar ideas have been sent out before, but let me explain mine.

    When a boss in a sector is banished ( or THE boss, in the case of single-boss maps ), all of the NPC creatures in that sector should become VASTLY more reactive to sound, movement, etc.

    This would have a couple of effects on the gameplay. For starters, do you clear away all the enemies around the boss so they don't trip you up when you exit? Because that'll happen, now that they're angry. Or will you rely on them for protection?

    As it is now,…

    27 votes
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  8. Mini bosses for every area

    In every area spawns a miniboss by default.
    You get an XP and gold reward for killing them.

    Each boss has a unique look and character.
    E.g. in Alain & Son's fish, you can actually meet Alain and her son, armed with two fishknives each, they use to cut up hunters now.

    Or on Alice Farm you meet Alice, carrying a huge scythe, she's not using for crops anymore.

    This would make the areas even more memorable and could provide an amazing base for some interesting lore in the game.

    This concept could be used to connect the story of…

    124 votes
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    9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. New Bounty target the "Scare Crow"

    Possessed by Demons the tall standing figure stalks its prey while terrifying perusing hunters with in the zone with Loud shrieks and the pace at which it moves towards the hunters.

    Being able to damage hunters with the Large sickle it holds in its straw hand, while having the ability to shriek which dazes hunters in the area (blurring their screens) and having a ranged attack where it sends crows flying at the player (kamikaze style). The sickle should also have a chance of causing bleeding damage.

    Weaknesses can obviously be fire (that's a given).

    I think the noise the…

    48 votes
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  10. DON'T LET US KITE BOSSES

    Right now, you can simply shoot the boss and leave the room and repeat till he is dead or agro him, wait for him to come to the door, step away from the boss area and deal some damage and repeat. It shouldn't be like this! Make bosses pursue the player till they kill them or give a boss a heal per second if a player leaves the area.

    25 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Werewolf counter hunter

    It would be really great and super stressfull to add a Werewolf that could sniff wounded players and track them down. You could hear it approaching because it would be very noisy (breathing heavily, grunting, howling at the moon). It would be very agile to climb and jump on anything and fast to travel across the map + have dark vision. It would fear silver bullets and fire. You could lure it by killing other players and wait for it to come and feed off their bodies or by using a bait that you could buy on the store as…

    57 votes
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  12. HALLUCINATION?

    Maybe create an Enemy AI that does some sort of HALLUCINATION effect on players, visually and audibly impairing players temporarily. (They could see other hunters, hear gun shots, hear creatures from behind, but none would be real)

    69 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Alligator monster to hunt

    How is a monstrous gator bounty not a thing yet? Especially in the bayou it seems like a must-have enemy type. Would be perfect in the setting and could have different lairs than the butcher/spider where there's more water. Would be a good way to shake things up

    13 votes
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  14. Money / XP bonus based on how many seconds of Dark Sight Boost you have left on leaving map

    Make it so that you get a money/XP bonus at the end of a round based on how many seconds of Dark Sight you have not used.

    6 votes
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  15. Hive hit box problem

    We had a lot of issue with the new 2.1 patch Hive hit box.
    So basically we had a lot of trouble to shooting down the Hive, because sometimes 1 shot the headshot, sometimes 2-3 with the same gun in the same range. And another thing when the
    bullet just fly through the middle of her head. Please make an investigation about this because something went wrong when trying to shoot a Hive.

    6 votes
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  16. Bosses should passively heal if you exit their lair.

    Like it says on the tin. Bosses are too easily kited right now or drawn into buggy positions. To make things more intense, a simple solution would be that whenever their lair is empty of players, they passively regenerate health at a slow rate similar to the players themselves.

    4 votes
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  17. Clues Being Mandatory

    Make it so that Hunters have to get all the clues to fight the boss, e.g. finding the clues decreases banishing time or makes the boss weaker against a hunter who has found all the clues.

    3 votes
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  18. Banishing attracts surrounding AI

    While the banishing takes place the surrounding AI should start herding around the boss location.
    Maybe some specific creature like smaller spiders, burning demonic pigs, swarms of aggressive crows, dog packs, etc.

    3 votes
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  19. Fix AI awareness through solid walls/objects

    This is a thing that keeps frustrating me since closed Alpha.

    The enemy AI has some kind of wallhack it seems.

    Zombies start to aggro when you are close to them even when there are solid objects between you and them.

    And even more anoying are the birds flying away when they even can't be seen or heard just because you are to close.

    You can sneak around all the map for 30 minutes trying to be superstealthy and then destroy all your efforts because the AI can "see" through walls.

    Alerting chickens through 2 solid walls is totally frustrating.

    90 votes
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  20. Enemy AI gets more aggressive as the match goes on, and end up completely feral on the last 5 minutes of the match.,

    Late game scramble for the bounty & and the extraction is stressful enough, but it's mostly because the ever present danger of other hunters. It'd make the fights more exciting if the gunfire would attract more AI enemies from further away, making the shootouts that more unpredictable.

    4 votes
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