Enemy AI

In this forum, you can share all of your thoughts and suggestions on Enemy AI. Do you love the Armored and hate the Hive? Love the Meathead but want more leeches? This is the place to tell us.

What can we do with the enemy AI?

(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  1. MORE BOSSES

    make more bosses and maybe in later days have a community vote on a boss concept!!

    806 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    233 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Hunters, good news a new boss in coming in the near future! We’re obviously going to have more bosses following after that, more on that at a later time.

  2. Mini bosses for every area

    In every area spawns a miniboss by default.
    You get an XP and gold reward for killing them.

    Each boss has a unique look and character.
    E.g. in Alain & Son's fish, you can actually meet Alain and her son, armed with two fishknives each, they use to cut up hunters now.

    Or on Alice Farm you meet Alice, carrying a huge scythe, she's not using for crops anymore.

    This would make the areas even more memorable and could provide an amazing base for some interesting lore in the game.

    This concept could be used to connect the story of…

    191 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Werewolf , Vampire and Witch

    very good if you had a werewolf boss, vampire and witch

    as in all stories, these three supernatural beings are connected.

    in books and in some stories, lobsomem or vampire when they attack people they do not always turn into wolves or blood sucks, they see zombies, that is, the living dead ...

    the witches enter in the middle of it as a third race that would be interesting to hunt ...

    with the gloomy tone of the old west, it's great to hunt these monsters too and makes more sense, far better than hunting down a giant spider giant…

    73 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Horde of grunts spawn when the vanishing starts

    when the vanishing starts a herd of grunts should spawn in the area so that attackers have to work a bit harder

    309 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    33 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. DON'T LET US KITE BOSSES

    Right now, you can simply shoot the boss and leave the room and repeat till he is dead or agro him, wait for him to come to the door, step away from the boss area and deal some damage and repeat. It shouldn't be like this! Make bosses pursue the player till they kill them or give a boss a heal per second if a player leaves the area.

    51 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Calm down with the AI aggro ranges.

    Update that came with the new map apparently has changed aggro radius/behaviours, in particular with hellhounds. Why the **** have you guys put a million hellhound packs in the map and then made them aggro towards shots from at least 50 metres away?
    Either decrease the aggro radius to gunfire or **** some of the bloody hellhound packs off in the new map.
    It's nigh impossible to engage a gunfight without getting destroyed by AI from multiple angles.

    7 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. takedown

    I think we need a takedown, takedown the zombies without noises, if u can approach the zombie in stealth can u takedown it with melee or your hand, maybe with hand, broke his neck. I think this idea make more tactic for the game. Keep up the good work, love your game.

    7 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. Issue with Enemy AI, once monster is triggered other hunter can keep on shootin right next to it(1 meter) without triggering it . FIX this.

    Just make the grunts etc. re-aggro on nearest player ( nearest audio source or/and the loudest audio source).
    Got into a situation on new map where I triggered grunts by walking and enemy hunter came right next to the grunts, practically holding hands with them and shooting at me without triggering the grunts on themselves. In this situation the grunts were stuck on no waypoint situation as they could not jump over the edge of the roof to other roof. My distance to the grunts were more than hostile hunters.

    4 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Enemy That Mimics players' voices

    I'm thinking some sort of enemy that listens to the in game voice chat of players and plays it back around other players to lure them in before giving them the big slap.

    5 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. New special enemy Ai

    -Zombie Grizzly Bear
    -Zombie medium Alligator
    -Zombie giant Crocodile
    -Zombie Cougar
    -Zombie Boar
    -Zombie agressive Bull
    -Zombie pack Wolfs
    -Zombie American Buffalo
    -Zombie giant Snake

    4 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Remove double hive spawning (3.0 problem)

    Since 3.0 i feel like hives have a tendency to spawn in pairs. I don't know, if this is intentionally or not, but definitely something has changed to their spawning. These double hives are not only annoying, because you have no way to fight them silently when alone, but they also look kind of ridicoulos, when you encounter them together so often (like two undead sisters - one time it's a funny sight, but like 50% of the time is too much). Please revert to the old spawning behaviour :)

    3 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  12. Heavy Repeater

    It would be cool to see examples of the Winchester models designed for heavier calibers (such as the Winchester 1886 - You could call them Winfield 1886s!).

    The Winfield 1886, for example, could have a fast refire rate like the other Winfields, but use medium or long ammo and do more damage and be less controllable (like the uppercut revolver). It would add an interesting dynamic to the current line-up of weapons (And be period accurate as well).

    3 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. IA intelligence

    AI versus fences:
    Please make is possible for monsters to jump over fences to reduce players from running around a fence while shooting. It makes it easier to hand bigger AI enemies which isn't fun.

    AI vs Light:
    Please make it possible for AI monsters to notice light within the game. If gamers are hunting at night, and we have a lamp with us, I want it to be noticed by monsters. Even if you are crouching through an area to avoid attention, the lamp should be a threat to a players stealth not just other players.

    3 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. AI HUNTERS [FOR LOW PLAYER-COUNTS]

    The first 6 games I've played of Hunt: Showdown were all empty matches. It would be nice to have some AI Hunters that are also trying to do the objective and hunt.

    Suggestions for how it could work;
    - If the max wait-time is met, then fill the remaining spots with these new AI Hunters.

    - Each bot added gets a "personality"
    - Aggressive
    - Passive
    - Objective
    - Stealth
    It would be nice to see these personalities be combined for the AI to have a more unpredictable pattern. A Passive Stealth bot would be a lot harder to find…

    3 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. At least 2 boss per map

    i know there are only 2 boss right now but its way more fun when you have to pick witch one to go for we still need more bosses added to game but one boss a map sucks

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  16. Boss Improvements - New Boss Special Attack Ideas

    Bosses need improvement not only in difficulty but also design. It shouldn't be more intense and difficult to fight a pack of dogs than the actual bosses. Although the aesthetic design of them is nice, they seem very basic (only having 1 special attack each). Adding more attack types to the bosses would help the design and difficulty. eg. A Hook for the butcher to throw out to drag players back and stop them from kiting so much, And spider webs for the Spider Boss to shoot out and slow/block off players. Keep up the good work guys.

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. AI intelligience

    The boss must be more intelligent. The other AI are ok. They are Undead anyways, but these boss are too simple. Its so much easy to kill them. They just stay in a area so you just have to find an angle and just kill them without being in danger. If you want that to be more difficult, all boss most be available to go out off this area. They have to try to kill the hunters or put them so far than the hunter will be in danger and the boss will be more aggressive .Or when the hunters…

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. SCREAMER TYPE ENEMY

    it won’t attack but will start screaming attracting monster,and players to your location if startled. The scream will daze the player causing more weapon sway and blurry vision. Until killed or you have walked away from a certain distance.

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Enemy/boss aggro during banishment

    I've had the majority of my games either as the lone person in the game or as the only team, and banishment in those games is sooo boring. Maybe speed up banishment if the game detects that you're the only person in the game, or maybe have some waves of enemies during banishment to keep the pressure on.

    Secondly, and much MUCH more importantly:

    The boss fights are the easiest, most disappointing and ruinous part of an otherwise highly immersive enjoyable experience. Butcher especially gets stuck (on boxes, corners, posts) and seems to forget your there if you leave the…

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. Butcher has a terrible glitch that can be easily abused.

    I'll just leave this here (glitch explained in description)
    https://youtu.be/cjfGJf7iBEE

    2 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3 4 5 12 13
  • Don't see your idea?

Feedback and Knowledge Base