Enemy AI

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What can we do with the enemy AI?

(thinking…)

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  1. meathead weapons variations

    meathead should carry different kinds of weapons. Like a large branch, sledgehammer,axe or even a trap, lol. It also should drop his weapon on death. It will make this monster more interesting

    1 vote
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  2. The idea of ​​new monsters

    For a start, I would like to add a monster plant, it can be called a "tuber."
    It will be located in dark places outside the buildings, as well as in some buildings where it is dark. The easiest way to destroy it is to burn it. Attacks the hunter at a distance of 2-3 meters with the help of stems with thorns that appear from a large bud when it opens. A bud of 4-5 petals, at the moment of attack resembles jaws.
    I also wanted to suggest adding monsters, which will initially be on the trees, with the…

    1 vote
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  3. Boss Improvements - New Boss Special Attack Ideas

    Bosses need improvement not only in difficulty but also design. It shouldn't be more intense and difficult to fight a pack of dogs than the actual bosses. Although the aesthetic design of them is nice, they seem very basic (only having 1 special attack each). Adding more attack types to the bosses would help the design and difficulty. eg. A Hook for the butcher to throw out to drag players back and stop them from kiting so much, And spider webs for the Spider Boss to shoot out and slow/block off players. Keep up the good work guys.

    2 votes
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  4. Update 4.0 (Test server): Love the Hellhounds with Helmet

    I just wanted to let you (Crytek) know that I like how the Hellhounds with Helmet work.

    First I thought that they will need more shots to the head to die, but it seems like all the shots at their heads just bounce off.

    Sweet. :)

    So one has to go for body shots/explosives/traps/melee or other means to get rid of these bad boys.

    I like the variety.

    I forgot to check, but do they grant higher XP than their common versions? Maybe XP could be changed from 20 to 30 for these "elite" Hellhounds.

    1 vote
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  5. AI intelligience

    The boss must be more intelligent. The other AI are ok. They are Undead anyways, but these boss are too simple. Its so much easy to kill them. They just stay in a area so you just have to find an angle and just kill them without being in danger. If you want that to be more difficult, all boss most be available to go out off this area. They have to try to kill the hunters or put them so far than the hunter will be in danger and the boss will be more aggressive .Or when the hunters…

    2 votes
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  6. SCREAMER TYPE ENEMY

    it won’t attack but will start screaming attracting monster,and players to your location if startled. The scream will daze the player causing more weapon sway and blurry vision. Until killed or you have walked away from a certain distance.

    2 votes
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  7. NEW **** HOUND TYPE (HELLFIRE HOUNDS)

    They should add a another type of **** hound, HellFire Hound. It has a completely covered masked so it can’t bite but can still tackle you to inflict some blunt damage and can put you on fire. But will move slower have a lower vision because of the full mask. But will be more resilient to damage

    1 vote
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  8. Heavy Repeater

    It would be cool to see examples of the Winchester models designed for heavier calibers (such as the Winchester 1886 - You could call them Winfield 1886s!).

    The Winfield 1886, for example, could have a fast refire rate like the other Winfields, but use medium or long ammo and do more damage and be less controllable (like the uppercut revolver). It would add an interesting dynamic to the current line-up of weapons (And be period accurate as well).

    3 votes
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  9. New special enemy Ai

    -Zombie Grizzly Bear
    -Zombie medium Alligator
    -Zombie giant Crocodile
    -Zombie Cougar
    -Zombie Boar
    -Zombie agressive Bull
    -Zombie pack Wolfs
    -Zombie American Buffalo
    -Zombie giant Snake

    4 votes
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  10. Issue with Enemy AI, once monster is triggered other hunter can keep on shootin right next to it(1 meter) without triggering it . FIX this.

    Just make the grunts etc. re-aggro on nearest player ( nearest audio source or/and the loudest audio source).
    Got into a situation on new map where I triggered grunts by walking and enemy hunter came right next to the grunts, practically holding hands with them and shooting at me without triggering the grunts on themselves. In this situation the grunts were stuck on no waypoint situation as they could not jump over the edge of the roof to other roof. My distance to the grunts were more than hostile hunters.

    4 votes
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  11. 1 vote
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  12. Ghost player after death

    Maybe after you die you could hang the option to watch the game, or perhaps interact with objects to help your partner. Maybe there could be a resurrection shrine or two in each level where a partner could go with the other partners "ghost" and get another chance, at the penalty of time lost heading to the shrine.

    1 vote
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  13. Enemy/boss aggro during banishment

    I've had the majority of my games either as the lone person in the game or as the only team, and banishment in those games is sooo boring. Maybe speed up banishment if the game detects that you're the only person in the game, or maybe have some waves of enemies during banishment to keep the pressure on.

    Secondly, and much MUCH more importantly:

    The boss fights are the easiest, most disappointing and ruinous part of an otherwise highly immersive enjoyable experience. Butcher especially gets stuck (on boxes, corners, posts) and seems to forget your there if you leave the…

    2 votes
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  14. Teacher Or Nanny Boss

    Teacher/Nanny boss:
    Consider adding an orphanage to a map with a Nanny boss that has children souls that are in small dark monsters that crawl. Maybe fighting in a class room or auditorium. A skinny tall women with long hair that attacks you with a nailed paddle that was used to beat the children. Once you kill the boss and banishing the monster, you also save the souls of the children. You are happy you killed a boss but hopefully this adds a sense of accomplishment for doing a good deed.

    1 vote
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  15. Spider Boss

    Please make the spider boss shoot webs to slow player movement while in a fight....And keep the poison.

    1 vote
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  16. IA intelligence

    AI versus fences:
    Please make is possible for monsters to jump over fences to reduce players from running around a fence while shooting. It makes it easier to hand bigger AI enemies which isn't fun.

    AI vs Light:
    Please make it possible for AI monsters to notice light within the game. If gamers are hunting at night, and we have a lamp with us, I want it to be noticed by monsters. Even if you are crouching through an area to avoid attention, the lamp should be a threat to a players stealth not just other players.

    3 votes
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  17. Butcher has a terrible glitch that can be easily abused.

    I'll just leave this here (glitch explained in description)
    https://youtu.be/cjfGJf7iBEE

    2 votes
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  18. AI HUNTERS [FOR LOW PLAYER-COUNTS]

    The first 6 games I've played of Hunt: Showdown were all empty matches. It would be nice to have some AI Hunters that are also trying to do the objective and hunt.

    Suggestions for how it could work;
    - If the max wait-time is met, then fill the remaining spots with these new AI Hunters.

    - Each bot added gets a "personality"
    - Aggressive
    - Passive
    - Objective
    - Stealth
    It would be nice to see these personalities be combined for the AI to have a more unpredictable pattern. A Passive Stealth bot would be a lot harder to find…

    3 votes
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  19. At least 2 boss per map

    i know there are only 2 boss right now but its way more fun when you have to pick witch one to go for we still need more bosses added to game but one boss a map sucks

    2 votes
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  20. Remove double hive spawning (3.0 problem)

    Since 3.0 i feel like hives have a tendency to spawn in pairs. I don't know, if this is intentionally or not, but definitely something has changed to their spawning. These double hives are not only annoying, because you have no way to fight them silently when alone, but they also look kind of ridicoulos, when you encounter them together so often (like two undead sisters - one time it's a funny sight, but like 50% of the time is too much). Please revert to the old spawning behaviour :)

    3 votes
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