Enemy AI

In this forum, you can share all of your thoughts and suggestions on Enemy AI. Do you love the Armored and hate the Hive? Love the Meathead but want more leeches? This is the place to tell us.

What can we do with the enemy AI?

(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  1. MORE BOSSES

    make more bosses and maybe in later days have a community vote on a boss concept!!

    806 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    233 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Hunters, good news a new boss in coming in the near future! We’re obviously going to have more bosses following after that, more on that at a later time.

  2. Enemy AI character suggestions (merged ideas)

    With this post, we are combining a number of the different AI suggestions in one place so that they are easier for us to filter through. You will noticed other suggestions being merged with this one, if you have any additional suggestions, please add them to the comments section of this post.

    407 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    127 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Horde of grunts spawn when the vanishing starts

    when the vanishing starts a herd of grunts should spawn in the area so that attackers have to work a bit harder

    309 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    33 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. increase the agro range dependent on sight and hearing

    as it stands, if i move along the path of an enemy that should see me they wont unless i run. this could be changed with line of sight stuff such as crouching when moving around enemies and staying away from their sight lines. this would add to the stealth of the game and make the mobs a real problem

    225 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    under review  ·  9 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. AI react to microphone use.

    AI react to microphone input.

    219 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    14 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Mini bosses for every area

    In every area spawns a miniboss by default.
    You get an XP and gold reward for killing them.

    Each boss has a unique look and character.
    E.g. in Alain & Son's fish, you can actually meet Alain and her son, armed with two fishknives each, they use to cut up hunters now.

    Or on Alice Farm you meet Alice, carrying a huge scythe, she's not using for crops anymore.

    This would make the areas even more memorable and could provide an amazing base for some interesting lore in the game.

    This concept could be used to connect the story of…

    191 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    10 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Adjusting enemies with different weak spots

    Many of the enemies die one shot with a loaded melee weapon attack (machete/knife etc). In the first 1-2 games it was super fun to actually care about the enemies because they were a threat, but after the 2 games it was simply"rush and one-shot them", even the armored is a 3shot with machete. Some examples;

    The swarm zombie should be super dangerous in melee combat because of the insects so that you want to use a weapon for it.

    The firewalker could throw torches.

    Armored walkers get more damage from melee weapons and
    less from weapons

    Dogs: Give the…

    191 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    9 comments  ·  Flag idea as inappropriate…  ·  Admin →

    While we are in Early Access, we will be making a number of balance changes to the AI as well as other aspects of the game. Over the last few months we have made changes to the Hive (added a strong defensive swarm) and recently we changed how the Armoured is affected by compact bullets, and increased their vulnerability to shotguns.

    We will continue to make changes to the AI as we progress as we have more changes in the works. Be sure to keep a eye on the future patch notes for more details.

  8. 169 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. ZOMBIE HORDES EAT DOWNED/DEAD BODIES OF PLAYERS

    When you down a player near a set of some zombies they will come and start eating fresh meat. Your character will take damage as if you were burning. requiring your teammate to save you from the horde or keep fighting the players off.

    164 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Fix AI awareness through solid walls/objects

    This is a thing that keeps frustrating me since closed Alpha.

    The enemy AI has some kind of wallhack it seems.

    Zombies start to aggro when you are close to them even when there are solid objects between you and them.

    And even more anoying are the birds flying away when they even can't be seen or heard just because you are to close.

    You can sneak around all the map for 30 minutes trying to be superstealthy and then destroy all your efforts because the AI can "see" through walls.

    Alerting chickens through 2 solid walls is totally frustrating.

    112 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. HALLUCINATION?

    Maybe create an Enemy AI that does some sort of HALLUCINATION effect on players, visually and audibly impairing players temporarily. (They could see other hunters, hear gun shots, hear creatures from behind, but none would be real)

    94 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. New Bounty target the "Scare Crow"

    Possessed by Demons the tall standing figure stalks its prey while terrifying perusing hunters with in the zone with Loud shrieks and the pace at which it moves towards the hunters.

    Being able to damage hunters with the Large sickle it holds in its straw hand, while having the ability to shriek which dazes hunters in the area (blurring their screens) and having a ranged attack where it sends crows flying at the player (kamikaze style). The sickle should also have a chance of causing bleeding damage.

    Weaknesses can obviously be fire (that's a given).

    I think the noise the…

    84 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Werewolf counter hunter

    It would be really great and super stressfull to add a Werewolf that could sniff wounded players and track them down. You could hear it approaching because it would be very noisy (breathing heavily, grunting, howling at the moon). It would be very agile to climb and jump on anything and fast to travel across the map + have dark vision. It would fear silver bullets and fire. You could lure it by killing other players and wait for it to come and feed off their bodies or by using a bait that you could buy on the store as…

    81 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  14. A predator AI for PvE only.

    This predator AI will hunt players across the map. It will hunt players by tracking the sounds they make. Gunshots, disturbed crows and dogs will draw it closer to the players. This would thus retain the purpose of stealth in PvE. Make to much noise and it will find you.

    78 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    11 comments  ·  Flag idea as inappropriate…  ·  Admin →
  15. Werewolf , Vampire and Witch

    very good if you had a werewolf boss, vampire and witch

    as in all stories, these three supernatural beings are connected.

    in books and in some stories, lobsomem or vampire when they attack people they do not always turn into wolves or blood sucks, they see zombies, that is, the living dead ...

    the witches enter in the middle of it as a third race that would be interesting to hunt ...

    with the gloomy tone of the old west, it's great to hunt these monsters too and makes more sense, far better than hunting down a giant spider giant…

    73 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Tougher AI once Boss is Banished & Attract them to Bounty

    Once the main Boss creature has been banished, all of the AI on the map would get a boost (double the damage they cause and double the amount of damage it takes to kill them).

    Also, make it so the AI is automatically attracted to the essence of the Bounty. That would cause the AI to become a considerable threat to the escaping hunters since now the AI would agro to them more often and at increased damage / strength.

    68 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Make Banishing Greatly Enhance NPC Threat

    I know similar ideas have been sent out before, but let me explain mine.

    When a boss in a sector is banished ( or THE boss, in the case of single-boss maps ), all of the NPC creatures in that sector should become VASTLY more reactive to sound, movement, etc.

    This would have a couple of effects on the gameplay. For starters, do you clear away all the enemies around the boss so they don't trip you up when you exit? Because that'll happen, now that they're angry. Or will you rely on them for protection?

    As it is now,…

    66 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Make the Boss Fights more Interesting

    I really liked fighting the Bosses, especially now were banishing actually gives you a bonus (the healing/health bar), but at this Point, they just feel like a Chore. So I thought long an hard how fighting the Bosses could be more interesting. I already like the fact that you can give yourself a fair advantage when fighting the Spider by just setting the entire building on fire. I think it would be quite simple making the Bosses more fun to fight by just giving them more Attack Patterns:

    Spider: The Spider is the most annoying Boss to fight, it just…

    65 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  19. Alligator monster to hunt

    How is a monstrous gator bounty not a thing yet? Especially in the bayou it seems like a must-have enemy type. Would be perfect in the setting and could have different lairs than the butcher/spider where there's more water. Would be a good way to shake things up

    56 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  20. DON'T LET US KITE BOSSES

    Right now, you can simply shoot the boss and leave the room and repeat till he is dead or agro him, wait for him to come to the door, step away from the boss area and deal some damage and repeat. It shouldn't be like this! Make bosses pursue the player till they kill them or give a boss a heal per second if a player leaves the area.

    51 votes
    Sign in
    Signed in as (Sign out)

    We’ll send you updates on this idea

    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
← Previous 1 3 4 5 12 13
  • Don't see your idea?

Feedback and Knowledge Base