Issue with Enemy AI, once monster is triggered other hunter can keep on shootin right next to it(1 meter) without triggering it . FIX this.
Just make the grunts etc. re-aggro on nearest player ( nearest audio source or/and the loudest audio source).
Got into a situation on new map where I triggered grunts by walking and enemy hunter came right next to the grunts, practically holding hands with them and shooting at me without triggering the grunts on themselves. In this situation the grunts were stuck on no waypoint situation as they could not jump over the edge of the roof to other roof. My distance to the grunts were more than hostile hunters.
This would be good. Hives tend to attack the nearest target, even if it was not initially triggering them.
I know, is one of the game systems but is still broken. Dev's PLEASE consider. Im not griefing.