Enemy AI

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What can we do with the enemy AI?

(thinking…)

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  1. SCREAMER TYPE ENEMY

    it won’t attack but will start screaming attracting monster,and players to your location if startled. The scream will daze the player causing more weapon sway and blurry vision. Until killed or you have walked away from a certain distance.

    1 vote
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  2. NEW **** HOUND TYPE (HELLFIRE HOUNDS)

    They should add a another type of **** hound, HellFire Hound. It has a completely covered masked so it can’t bite but can still tackle you to inflict some blunt damage and can put you on fire. But will move slower have a lower vision because of the full mask. But will be more resilient to damage

    1 vote
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  3. 1 vote
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  4. Ghost player after death

    Maybe after you die you could hang the option to watch the game, or perhaps interact with objects to help your partner. Maybe there could be a resurrection shrine or two in each level where a partner could go with the other partners "ghost" and get another chance, at the penalty of time lost heading to the shrine.

    1 vote
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  5. Enemy/boss aggro during banishment

    I've had the majority of my games either as the lone person in the game or as the only team, and banishment in those games is sooo boring. Maybe speed up banishment if the game detects that you're the only person in the game, or maybe have some waves of enemies during banishment to keep the pressure on.

    Secondly, and much MUCH more importantly:

    The boss fights are the easiest, most disappointing and ruinous part of an otherwise highly immersive enjoyable experience. Butcher especially gets stuck (on boxes, corners, posts) and seems to forget your there if you leave the…

    1 vote
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  6. Teacher Or Nanny Boss

    Teacher/Nanny boss:
    Consider adding an orphanage to a map with a Nanny boss that has children souls that are in small dark monsters that crawl. Maybe fighting in a class room or auditorium. A skinny tall women with long hair that attacks you with a nailed paddle that was used to beat the children. Once you kill the boss and banishing the monster, you also save the souls of the children. You are happy you killed a boss but hopefully this adds a sense of accomplishment for doing a good deed.

    1 vote
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  7. Spider Boss

    Please make the spider boss shoot webs to slow player movement while in a fight....And keep the poison.

    1 vote
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  8. Some ideas for boss and zombie AI

    Bosses:
    - A giant bat (maybe zombie or vampire)
    - A giant snake, a hydra, a kraken that also has it's lair in water areas.
    - A Demon or even Death himself

    The bossfight's would be more challenging, if the bosses at some point during the fight would leave their lairs to fight hunters outside and return back when hunters killed. maybe after a certain time, when the fight takes to long, when the bosses are kritical wounded or at random.

    There can be some kind of hordemode the zombies turn into,
    makes them more aggressive and increases there spawns…

    1 vote
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  9. Improving the Boss and zombie AI, and adding a monster that hunts us too

    Killing bosses at this time is pretty easy, you can just stay on a staircase and shoot the Butcher to death, so that's a real problem boss fights are too easy, Crytek should work to improve the bosses so that they really seem like "bosses", like they shouldn't always follow predefined paths, they can change their attacking power, strategy according to the location and aggression of the hunter.

    2. Adding more variety to zombies and making them more responsive and intelligent.

    3. Now in this game we are hunting for the bounty, we kill a boss and we kill other…

    4 votes
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  10. Add baby spiders for spider boss

    Add baby spiders that come out of eggs sacs during the boss fight with the spider.

    27 votes
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  11. Nerf Hellhounds

    Hellhounds have way too big dmg for in how their numbers in a group. We did a server sweep with my friend and we were off to exit. We stumbled upon a pair of hellhounds and they got automatically rushing at us. We killed them with a silenced Winfield and then, at least 8 more came out of the bushes. There is nothing you can do about this. You are just dead, and all the progress you have made is gone in seconds.

    7 votes
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  12. Enemy AI character suggestions (merged ideas)

    With this post, we are combining a number of the different AI suggestions in one place so that they are easier for us to filter through. You will noticed other suggestions being merged with this one, if you have any additional suggestions, please add them to the comments section of this post.

    407 votes
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  13. Werewolf , Vampire and Witch

    very good if you had a werewolf boss, vampire and witch

    as in all stories, these three supernatural beings are connected.

    in books and in some stories, lobsomem or vampire when they attack people they do not always turn into wolves or blood sucks, they see zombies, that is, the living dead ...

    the witches enter in the middle of it as a third race that would be interesting to hunt ...

    with the gloomy tone of the old west, it's great to hunt these monsters too and makes more sense, far better than hunting down a giant spider giant…

    71 votes
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  14. Creepy AI that free roams the map

    Hunt Showdown has been an absolute banger of an experience. Confidence in Hunt's development is only further strengthened by the dev's evident attention to details and suggestions.

    Like many have said there needs to be more AI-driven suspense as they can get fairly predictable once you play for long enough. If we can somehow take inspiration from certain mechanics of existing horror games it could elevate the tension within the PvE experience. Examples of mechanics are:

    1. Stalking (Slenderman)
    2. Night/ Day cycles affecting how AIs react (Dying Light)
    3. Light sensitivity of AI
    4. Breaking line of sight stops…

    8 votes
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  15. Tiers for Bosses

    It would be nice to have Tiers for bosses just like the players:
    Bigger rewards, smarter AI, more difficult fights, and maybe deeper access to more important lore.
    Example: A tier 2 boss may chase you out of the compound unlike a tier 1 boss. A tier 3 boss may do everything the other tiers would do but also use the environment like a player would or call zombies for help.
    This would change up the game making it more engaging and give meaning to the tiers of hunters besides the looks. The higher the tier you get too the…

    21 votes
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  16. Fix Hellhounds

    Currently Hellhounds do an excessive amount of damage - often 2 and a half full bars.

    This wouldn't be too bad, but their attack animations and ability to attack is poorly implemented. They are often able to attack through fences and walls or are uninterruptable in their attack motions.

    Lower their damage and clean up their attacks to be more reasonable and less bugged.

    30 votes
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  17. Zombies with no weapons have grab animation

    Zombies with no weapons in hand add a struggle animation to create threat to player of getting swarmed.

    5 votes
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  18. A predator AI for PvE only.

    This predator AI will hunt players across the map. It will hunt players by tracking the sounds they make. Gunshots, disturbed crows and dogs will draw it closer to the players. This would thus retain the purpose of stealth in PvE. Make to much noise and it will find you.

    78 votes
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  19. Night Wraith

    Make an enemy that only appears at night that follows certain players around at a distance, eventually getting closer and closer until it decides to strike. The more noise the hunter(s) make the closer it gets, and the less noise the more distant it gets/ may lose hunters entirely. If you attack it, the creature will attempt to find a place to hide and continue its attempts to stalk you; though if it's close enough it will just charge. You know when you are being followed if you
    A. See it
    B. Audio cue of distant whispering

    10 votes
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  20. AI Attacking Through Walls/Surfaces

    The AI really needs to not to be able to melee through geometry. The worst offenders are the Butcher hitting you through a wall and setting you on fire at the same time, and the Spider pouncing on you through solid matter.

    10 votes
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