Enemy AI

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What can we do with the enemy AI?

(thinking…)

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  1. Flying Monsters or Boss. *watch out for the trees*

    Some monsters will hang around on the tree. They either chill or fly around the trees if they were disturbed.

    1 vote
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  2. hordes of zombies

    zombies right now seem more like a nuisance and or a way for noise to attract other hunters rather than a monster you should avoid, so i believe there should be hordes randomly across the map

    3 votes
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  3. Werewolf counter hunter

    It would be really great and super stressfull to add a Werewolf that could sniff wounded players and track them down. You could hear it approaching because it would be very noisy (breathing heavily, grunting, howling at the moon). It would be very agile to climb and jump on anything and fast to travel across the map + have dark vision. It would fear silver bullets and fire. You could lure it by killing other players and wait for it to come and feed off their bodies or by using a bait that you could buy on the store as…

    81 votes
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  4. Aligator, werebear, troll, "unsettling" enemy animals, And Flying AI.

    So first stab at:"Aligator demon thingy". Something that has does not have passive sound like the "clucking" of the water devil and it's almost invisible while not in "passive mode". Instead of splashing like a mad man upon water entry it gives of a sound that is rather easy to miss but still- a warning. Afterwards you can barely see it approach and it moves calmly and rather slowly though the water but hunts/detects you from very far. While swimming it's hard to see untill it's up close and BAAAAAAAAAAAM BOI! Get some jumpscares in here.

    Second stab; Werebear. IF…

    5 votes
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  5. MORE BOSSES

    Hello Crytek, Thanks for your great games especially Hunt Showdown.
    we love this game so we want you to add more interesting things to it.a new boss would be great!
    so we thought about a boss that would be interesting. A huge snake! A blind snake that sees you with its ears.
    So here our concept:
    if you stand in front of the snake,it will bite you. However if you stand behind the snake it will kick you with its tail.
    snake can eat you too!So your teammate should kill the snake alone and after that he/she should help you…

    2 votes
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  6. HALLUCINATION?

    Maybe create an Enemy AI that does some sort of HALLUCINATION effect on players, visually and audibly impairing players temporarily. (They could see other hunters, hear gun shots, hear creatures from behind, but none would be real)

    94 votes
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  7. How about a Gruntboss?

    Imagine yourself a grunt unlike all others. Who can lead and send the normal grunts into a insane killing frenzy if activated through battle or clumsy movement. Leading a group of about 10-15. He/she herself does not have to be equally dangerous as the mob it coordinates.

    Now, I won't try to design this unit as a child, monster or human - I prefer the developers to have creative freedom and surprise me as they did with the water-devil which is a fantastically horrifying addition to this game!

    1 vote
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  8. Chaos Raccoons

    If you stay idle in the forest areas too long (5 minutes) they move to you making a clicking noise as they get closer. Then sit over you and click, giving away your position. You can kill them, but if you don't head shot them - they screech really loud. They stay in the trees and don't hurt you, just give away idle or hiding Hunters.

    3 votes
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  9. Hellhounds

    When I am going solo, i usually stay quiet, and pay attention to hunters moreover the grunts themselves, so i tend to just skip grunts, collect clues, go to boss, extract, easy right? Nope, the ****-hounds are a great addition to the game, ill admit that, but when you've already taken some damage, or even full hp, a group of 2 or 3 dogs can easily take you on, unless you spot them from far away and shoot them of course, i don't want you to nerf the dogs damage, because that is quite balanced considering how vulnerable they are…

    2 votes
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  10. Enemy AI gets more aggressive as the match goes on, and end up completely feral on the last 5 minutes of the match.,

    Late game scramble for the bounty & and the extraction is stressful enough, but it's mostly because the ever present danger of other hunters. It'd make the fights more exciting if the gunfire would attract more AI enemies from further away, making the shootouts that more unpredictable.

    9 votes
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  11. 1 vote
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  12. Clues Being Mandatory

    Make it so that Hunters have to get all the clues to fight the boss, e.g. finding the clues decreases banishing time or makes the boss weaker against a hunter who has found all the clues.

    5 votes
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  13. Let Zombies and other Enemies Break doors

    Zombies, as well as other monsters with weapons , Should be able to destroy doors.

    4 votes
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  14. Snakes!

    I would be cool to have Rattle snakes in the maps! They could alert hunters within there radius with there rattlers!

    3 votes
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  15. A Flying Mob

    maybe a bat type monster

    4 votes
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  16. roaming boss, redman

    Have like glowing eyes in the bushes that watch hunters and it signifies the boss is near. It's like a demon that spawns in thick brush and jumps out at you and runs away when u hit it a few times. de spawns and does it again.
    just call it the devil or redman

    2 votes
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  17. 1 new map underground mines and new bos hellhound 3 heads

    -->1 map mor close and more dark... 1 function for lamp, underground mines or 1 map with mines

    -->1 bos hellhound with 3 heads and 8 normal hellhound, his pack runs through the drylands, his tracking points in places open by the map

    2 votes
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  18. Hive hit box problem

    We had a lot of issue with the new 2.1 patch Hive hit box.
    So basically we had a lot of trouble to shooting down the Hive, because sometimes 1 shot the headshot, sometimes 2-3 with the same gun in the same range. And another thing when the
    bullet just fly through the middle of her head. Please make an investigation about this because something went wrong when trying to shoot a Hive.

    8 votes
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  19. Spider ai movements are kind of frustrating is some boss areas.

    I've after 100+ hours noticed that in some spider locations it is marginally slower to kill it. Particularly, scupper lake; where it will keep flipping between top and bottom floors while I have been chasing it. Another issue I had with the ai was below in the crematorium where I left the boss area towards the lift and the spider pounced like 5 ft past the doorway into a really narrow hallway and executed me as I was down to one bar from pvp. It was well past where the spider could physically fit. It might be due to the…

    1 vote
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  20. Crazy ai survivor in buildings

    The buildings are very Nice but empty..
    Fill them (not all buildings) with hunters who gone crazy and shoot you if you are not stealth enought or place traps in the buildings

    2 votes
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