User Interface

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  1. US map for Contracts selection screen

    So after choosing "Bounty Hunt" a large map of the United States will open, on this map there is small icons with the bosses drawings/symbols on.

    Clicking an icon will open the contracts that appear layered on top of the map. The contract card has a larger image of boss/bosses, the money reward, along with the game map and info, just like it is in the present contract screen.

    Hopefully, in the future new maps and bosses will be added. So, in the start only 2-4 bosses would be marked on the map, appearing in the south eastern corner. But…

    1 vote
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  2. Gun skins to unlock.

    When you kill a player your gun would show a tally mark or skull reflecting the amount of people you have killed while carrying it around. Could have also personalized logos alongside the crafting system. "A Banner" possibly that you could put on the weapon also.

    1 vote
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  3. Put cardinal directions on the map

    Please put some indicators for cardinal directions on the map. In my native language, East starts with a letter "W" and it always confuses the **** out of my empty skull.

    2 votes
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  4. Keep invite duos together

    When I play with my steam friends it disbands the party after every game even though I invited them from my friends list. Please keep the party together so I don't have to send a new invite for every single game.

    6 votes
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  5. Make the traits list a grid not a scroll down list.

    Make the traits appear on a grid not a list. Have the descriptions appear in a tool tip.

    1 vote
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  6. Mousewheel scroll for the Bloodline itemlist

    Clicking through the whole list of items and perks is quite a pain **********, but if the list was just scrollable by the mousewheel , it would speed up the overview on unlockable stuff and feel alot better IMO.
    Probably this little change could have a positive effect for the 'Quality' feeling for the menu.

    1 vote
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  7. change flare or dyn icon

    Flare and dynamite have the same icon, make a way to diferenciate them to avoid confusion

    1 vote
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  8. Do something about Kill farming

    Some lame players are using the revive mechanichs to farm kills. That's pretty much a negative game experience, since they camp your corpse just to kill as soon as you're revived, for another easy kill.
    I would recommend to give a revived player a few seconds of invulnerability, and killing the same player more than once should count just 1 kill at the end of the day, also getting killed more than once by the same player should count as 1 death. This is a game, it can be hardcore but it should be fun.

    2 votes
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  9. Lobby group chat

    Be able to make longer sentences. You can't even type two lines of text. Or add a voice chat while you're waiting in lobby so you can communicate with your partner better

    2 votes
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  10. Max FPS 75

    Add Max FPS option 75, we have 30, 45, 60 and then 90. My PC can easily handle 60 but not so much 90, 75 would be great middle ground.

    2 votes
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  11. Lack of squad in the game!

    From section (4 and 3 players in the same team)
    In return for balancing the parts,
    - add life to the boss,
    - + Resuscitation time
    - more players (5 teams of 4 for example)
    - More monsters
    - Reduce XP rewards at the end of games.
    (Sorry I'm French and I'm bad at English so I used google translation)

    2 votes
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  12. Adjust brightnees of the game in the beggining

    Like most horror games. When we press to play, the main brightness / contrast setting of the game appears on the screen. Please add it (so that we can play it, with the exact amount of light and darkness)

    1 vote
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  13. Mouse pointer can't be seen inside menu....

    I have tried on 2 computers now and inside menu i cant see my mouse pointer.... Makes it hard to get inside the game fumbling around in blinde.... Please take a look at this issue.... so I can get back in enjoying your game :)

    1 vote
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  14. Shop Filter

    include filers for the shop and the ability to toggle the ascending/descending of weapon/item (name/quantity/price) etc so we can manage and navigate the shop faster and more efficient. Maybe also saved kit purchase to buy an entire kit that has been saved to the store.

    2 votes
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  15. ZOOMING IN ON HUNTER WHEN SCROLLING THROUGH SHOP

    With the new feature of being able to rotate your hunter on the main menu there comes a problem where if you have the shop open and use the scroll wheel to navigate the shop it zooms in and out of the hunter. I don't know about others but this is really annoying.

    6 votes
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  16. A "Tab" like interaction system

    In many games I've been slown down by the "press F to interact" function

    i,e. Throw a knife on a bear trap to trigger it, go up to pick up the knife but to do so I have to move the bear trap because the bear trap interaction overrides the knife interaction. By picking up the bear trap my movement, motive, and noise levels go up and get slowed down.

    To combat situations like this and in anticipation of the new "Pick up weapons" functionality, an ability to "tab" through the available interactions instead of having to go through all…

    3 votes
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  17. Ability to draw on map pre-match

    Like in Dota, it would be a nice feature to be able to draw on the map. This would help teams of even randoms to strategize, or at the very least kill some time before the match begins.

    4 votes
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  18. some cool old weapons

    this man tries a different old weapon worth watching here is a couple of videos ..maybe something sticks to the eye

    https://youtu.be/044ioUMC9Os

    https://youtu.be/UhYlzTABNI0

    https://youtu.be/fmMPQDlIB80

    https://youtu.be/VUAQVmuYPZ0

    5 votes
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  19. Daguerreotype Hunter Selection Screen

    Have your hunters displayed on a hutch as various old-timey Daguerreotypes. Here's a real-life reference: https://bit.ly/2CBn57i

    2 votes
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  20. 4 Button Item Selection

    The User Interface is pretty clumsy when it comes to equipment selection.
    With all traits you are able to hold 2 weapon, 4 tools and 4 consumables.
    Total of 10 Buttons to Press.
    In a fighting situation there is often not enough time to precisely think about where your dynamite button is on the current hunter, also the slow equip time and delay is a pain ********** when you quickly need the right item to throw.

    So I would suggest an item selction like in csgo.
    Button 1: Select primary weapon
    Button 2: Select secondary weapon
    Button 3: Toggle through…

    8 votes
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User Interface

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