User Interface

In this forum, you can share all of your thoughts and suggestions about the user interface, from the functionality to the layout to the aesthetic.

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  1. The Map should have an Option to hold or toggle

    Most games in our days have these option so people can decide how they want to open their map. I'm for example am used to hold from the most games I play. Pressing ESC when the map is open also should not open the menu but close the map what is more intuitive from other games.

    3 votes
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  2. Show selected Mission (with Boss) for Teammate

    Please add information which mission and boss monster the "Host" Teammate has selected.

    This would be useful to select a different hunter for day or night missions incase you have them equiped differently for certain scenarios.

    Example: You notice the "Host" Player has selected the Butcher mission but your hunter doesn't have a weapon with Rending damage, before you click ready you could change your hunter to another one with the proper equipment.

    2 votes
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  3. Ammo in-game interface

    The ammunition interface in-game need a bigger picture and maybe with some distinctive color - the same as ammo boxes.

    2 votes
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  4. Remove "Level Up" prompt

    Remove "Level Up" prompt from recruits that don't have any valid upgrade options.

    2 votes
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  5. Infested trees

    I had a bug one time where I've seen insects around a tree so this idea came to my mind, why not make a tree with hive nests inside it that you can destroy only by burning it with an oil lamp or explosives

    0 votes
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User Interface

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