Map & map features

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  1. Boss Rush Solution

    Boss Rush Solution
    To help give everyone a chance to find and kill the boss and slow down the boss rush problem, here's some ideas
    1. Bosses should decrease in Strength and Health as you find the clues. 300% clue 1, 200% clue 2, 100% clue 3.
    In this way, even if you get lucky and find the boss in the first compound, you will have to come back later after you find the clues. This could be tiered even more if you get people who just stand in the doorway and shoot forever, like 500%-300%-100%. Point is, you will…

    94 votes
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    15 comments  ·  Flag idea as inappropriate…  ·  Admin →
  2. Training Map

    I would love some kind of training map you could play solo with moving targets and unlimited ammo. That way you could try a new weapon without alerting everyone around you in a normal game. You also would be able to familiarize with bullet speed, recoil and aiming.

    39 votes
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    4 comments  ·  Flag idea as inappropriate…  ·  Admin →
  3. Please make nights dark again, or make a darker night version.

    The current night map has been brightened to a state where it's basically a re-skinned daytime. There's no reason to ever use lights, since even interiors are brightly lit.

    43 votes
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    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. No crows at night

    Crows are diurnal so there shouldn't be any flocks out on the roads at night. This would also help add some needed variety in gameplay between day/night missions making night missions faster and more aggressive (easily to stealth).

    49 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. New Maps!

    It sure would be nice to have at least 2 or 3 different maps to choose from! I don't know about you but running around the same map just gets boring after awhile!

    23 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  6. Urban Map

    An urban based map. perhaps a collection of smaller towns,separated by some wilderness. Far more complex and larger compounds than the current map to change up the gameplay.

    31 votes
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  7. More incentive to search houses

    As of now, there is almost nothing to encourage players from looting houses. There are only 4 things to be found in houses and basically none of them are worth the risk:
    -Ammo
    -Oil Lamps
    -Melee Weapons
    -Health kits
    I would say put some consumables in the houses scattered here and there such as dynamite sticks and vitality shots. Perhaps, even have some sort of side quest or hidden objective that allows the player to acquire stuff such as other weapons. OR just put weapons in. Either way, interiors are done perfectly but there is scarce reason to explore them.

    201 votes
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    under review  ·  13 comments  ·  Flag idea as inappropriate…  ·  Admin →
  8. New map

    I think an eerie new map could be in the pacific northwest. It looks during fall and the fog makes it perfect at night straight out of an atmospheric spooky movie.

    18 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. Fix the Star Map

    I understand that this is a very nerdy request - I noticed that the star map is accurate, which is a pleasant surprise. However, the north celestial pole is directly overhead, which only happens at the north pole. For accuracy's sake, the north celestial pole should be about 60 degrees above the horizon (to the north, of course).
    As far as how it's rotated, that depends on the exact date and time of night. Assuming the Hunt is in the summer and begins around midnight, the cup of the Little Dipper should be down and to the right of the…

    3 votes
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  10. Tripwire Bomb(s)

    Wouldn't it be cool if there consumables, (or tools) such as a
    Tripwire Frag Bomb, even a Tripwire Hive Bomb?
    -Doesn't necessarily need to be that, but you get the idea.

    Something to place at a doorway while you're waiting for
    your freshly slain boss to banish?
    On a side note, this game is amazing! Keep up on the great work guys!

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  11. Dynamic Day/Night In some matchs with dynamic wheater in all matchs.

    I mean the presense of dawns and sunsets in some matchs. And dynamic wheater in all matchs for example:
    - If the match last 60 min would be 10 min of night or day and then 10 of sunset or dawn and the rest the day or night secuence.
    - All with dynamic wheater of course, for example could be 5 or 10 mins of heavy rain or maybe 20 or maybe all the match with heavy, medium or light rain. Maybe mixed with fog or very sunny.
    -Very sunny moments could increase area of detection of the enemies and…

    50 votes
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  12. New England Map

    A card with the theme of Lovecraft maybe located in Massachusetts, Maine, Rhode Island etc. with new Monster (Fish People, Tentacle, weird and bizarre stuff.

    Would be great.

    15 votes
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  13. Birds reacting

    Birds reacting throu Thick walls and even throu floors could need a fix

    4 votes
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  14. New Orleans map

    1800s downtown new orleans bourbon street and french quarter map abandoned and infested from epidemic.
    Urban combat map.

    9 votes
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  15. NIGHT MAP SHOULD BE DARKER

    The brightness of the current night map it is way too high in comparison to the oldest builds.

    You don't have to rely in the light sources and equipment to see what it is in the shadowed area from a few meters away anymore, so what is the point of having the current brightness of the night map?

    The electric lamp it is more useless than it was before.

    17 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. Make night time always an option for a contract.

    One of the reasons I play hunt is so that I can experience the environment in an unsettling and more creepy atmosphere. Several friends and I only enjoy playing on the night maps and are forced to extract immediately whenever we are put into a daytime map from the random contract. It would be great to have an option of what time of day you want to play so that people who do not enjoy night or day maps do not feel the need to extract right after they enter the match.

    8 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →
  17. Visual Types Of Clues

    1) Hunter Footprints - Lasting for X amount of time.

    2) Bullet Casing's Scattered On The Ground.

    3) Foilage Has Been Disturbed - Indicating Hunter Or Something Has Passed Through.

    4) Used Consumables lying Around.

    202 votes
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    12 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. 10 votes
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  19. Train, for extraction or transport.

    A train track going through a/the map, and a train coming through regularly with one or more open railcars you can jump into for extraction (at the end of the tracks) or to move further up the tracks and jump off.

    I imagine the train would have to move slightly faster than a player sprinting or at about the same speed, or maybe the train could slow down in areas or at turns.

    Perhaps you could use something like a bundle of dynamite to damage the locomotive or the tracks to prevent the train from leaving.

    I realize there may…

    21 votes
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  20. Desert rocky map, map with small towns

    High rocky mini mountains, dersert map with towns like the western movies, ****** central

    4 votes
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
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