Audio

In this forum, you can share all of your thoughts and suggestions on everything audio related, from the menu music to the sound a zombie makes when you chop off its head with an axe.

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  1. Accurate sound over distance.

    I really like the audio in the game (heck, I heavily rely on it) however, shooting a zombie that's ~50 yards away and having a splat sound like it's right in front of me is really jarring and pulls me out of the realism of the gameplay. If stuff like headshots splats or explosions were quieter when farther away, that would be awesome.

    53 votes
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    20 comments  ·  Flag idea as inappropriate…  ·  Admin →

    Wanted to give a quick update here. Some similar topics have been merged together to ensure you all get the same information. The in-game sounds are something we are constantly going to be tweaking and adjusting to ensure the right level for each aspect of the game. This is an ongoing process, and we will continue to adjust the audio for stronger realism and consistency without taking away from readability.

    Thanks for the feedback.

  2. In game voice

    In game voice-chat should be private and have an unlimited range to balance out the 3rd party voice chat issue.

    OR you could separate randoms and premade games. Taking out pregame chat in randoms games would greatly lessen the chances of a 3rd party chat program. It would also make randoms, truly random.

    129 votes
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    70 comments  ·  Flag idea as inappropriate…  ·  Admin →

    We have merged a number of the in-game voice feedback posts together so that we can share our thoughts regarding the decision-making and background in terms of in-game communications and 3rd party VOIP programs.

    We knew from the beginning that players would use external comms systems, and when it comes to forcing something like this, there is no way for us – from both a technical and legal standpoint – to control something like this.

    There are many different VOIP systems that are used (Discord, Teamspeak, Skype etc.), specifically when it comes to competitive multiplayer gaming, and now, even the major distribution platforms such as Steam offer a built-in voice communication system.

    So instead of attempting to reinvent the wheel, we thought about how we can offer an additional layer of communication that suits the game play and supports random teams. The answer to this is 3D positioning and attenuation,…

  3. Bullfrogs/crickets that go silent when passed near.

    This would be like a reverse audio trap. Instead of players making a bunch of noise by setting them off, players would have to notice when a sound coming from an area has ceased, indicating incursion by other players.

    49 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  4. Dynamite needs a fuse sound

    Dynamite needs a fuse sound
    Dynamite needs a fuse sound that can be heard after leaving a players hand.
    It's annoying some one throwing some dynamite and just dyeing because there is no way to know a dynamite has been used.
    Add a sound to the dynamite so when it lands next to some one they have time to side step behind a tree or move just to the edge of range to take part damage.
    The sound dose not need to be extremely loud, just the right volume were you can hear it when no one is shooting and…

    45 votes
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    3 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. Speaking Telepathic via Dark Sight and chance to "intercept" it: w/ "Telegraphic Team" new trait

    There are dozens of different ways also away from audio related ways in which Dark sight can be used as a window of opportunity for further development of the gameplay.

    Please consider that we might be able to speak also "telepathically" via dark sight to players that are far and can't hear us or simply because we don't wanna be heard.

    Only if other players are in the middle between the two playrs or are in the 25 meters radius the other players will be able to hear by opening the dark sight mode the other people talking in this…

    8 votes
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  6. Hunters on fire should scream distinctively when on fire andshould emit distinct flaping or similar sound when trying to extinguish

    This would let players know if they hit someone with firebomb in the building and track their position using sound while they are on fire

    36 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  7. Idea to get rid of Skype/Discord "cheaters"

    How about tracking EVERY hardware/software microphone the system has. And if there is any sound recorded => play it in game (since I am from Germany and know just too well about the EU data protection stuff => maybe playback some random chatter when the mic records something)

    Another idea would be to create a special mode utilizing this technique => Opt-In (adding extra reward playing this way).

    Of course people could still use a secondary computer ... but yeah, not everyone has this.

    2 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →

    This is not something that we would implement. First off, there are many legal issues that come up when it comes to tracking and monitoring in the manner you speak of (for the most part, it is just not allowed).

    We understand that some may use 3rd party VOIP systems like discord but this is not “cheating” as you put it. We always suggest to use the in-game voice comms to get the best experience but this is not for everyone and forcing this is something that would not be possible.

  8. Explosives need louder audio Ques

    Explosives need louder primer ques and landing sounds. By this I mean much like when a pin is pulled in PUBG I want to be able to hear what is coming to react accordingly. I also want to hear when something lands near me and not just suddenly flop over dead. A few times now my partner and I didn't hear a single sound to notify us an explosive devise was used and near us. I just want the ability to react to the use of these devices. You can very clearly hear these things even in a game like…

    7 votes
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  9. Make Our audio be heard by NPC and Boss so that we can play with our mouth too

    Please DEVS make our audio db play in the game, we can make tactical choices with it, "summoning" enemies with our whistle, they will get upset for the noise and try to find us, we can call the boss, we simply will be more incentivated to use in game audio.

    Please can you do this. Make SOUND this game power horse, it's a strong marketing tool too!

    A sandbox, tactical shooter strategical hardcore FPS that let's you play also with your mouth with NPCs.

    54 votes
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    8 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Whispers lower the range where you can be heard

    Cool idea to whisper your partner when you see a hunter close by, cause they can hear you even if you whisper. Also make it harder to hear players behind walls or underground, i noticed these 2 flaws when i was in the crematorium and my partner whispered me saying players were above us and they heard us and responded to us ... it was funny

    15 votes
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  11. No character yell when instantly downed.

    If a player is immediately downed or killed by a headshot, or explosion, etc. Then the character could not make the typical yelp when downed. This would in some ways add to the immersion (some people don’t have time to react/yell) while also adding to the paranoia of an attacker needing visual confirmation m to see if they really did defeat that player.

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  12. Rise Up Dead Man Music everytime u get back into the menu.

    Now i know you implemented the RUDM music to the menu (in the test server right now) but it would be cool if it at least came back after a game when i get back into the menu (seeing the stats while getting money and the humming music would be an amazing feeling. but as of right now the music only come ONCE when u start up the game, after that, it wont come up again. would be cool to loop it or at least have an option for that in the sound settings. (i think i speak for all…

    26 votes
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    5 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Shots heared from very long distance

    Just wanted to point out that it's there, and it's awesome. Don't remove it :P

    3 votes
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  14. Unable to hear weapon reload.

    Both my speakers and headphones are unable to hear the reload audio from firearms. I've tried uninstalling and reinstalling it, but it basically goes silent while reloading any weapons. Any thoughts?

    2 votes
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  15. 8 votes
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  16. Whisper mode

    Sound Feature Request
    Activation/Use:
    - A button/key

    Purpose:
    Close communication (1-4 meters MAX)

    Description:
    When activation key/button is held down players can hear others from ONLY 2-3 meters away.

    Additional:
    - If there in a catacomb account for echo (adds 1-2 meters)
    - If the whispering party is standing on wood and there are holes in the floor other players can hear them.

    More comments:
    Please add more to the Additional section in your comments!!!

    3 votes
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  17. "Real person" sound variant ideas. You know that 'coughing zombie'? ...

    I love the coughing zombie as is, first off. I really like how it sounds as if a person is coughing into their mic in proximity voip.

    I know there is much to be added still, but hear this:

    Add other sounds, from [perhaps] that monster, but from others as well - where it makes sense, of course.
    If there was a much larger set of these 'real person sounds' that could be chosen by the backend while loading each match, the randomization of those sounds could lead to vastly more interesting times.

    I'll explain a different way:
    Say you…

    1 vote
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  18. Fix the crouching in water sound effect.

    Water sound effects are terribly loud.
    Crouching and moving in water is worse than walking on land in terms of the sound you can hear.

    If you've ever been in a shallow pool, you probably know that you can be really quiet in the water despite moving faster than you would while crouching on land.

    The sound effects of walking and running in water are decent enough, but I'd like to be able to at least keep a semblance of stealth on a map that's over 30% water.

    4 votes
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  19. Incorporate Sound from players in gameplay

    I think if you make players voice part of game play it will almost force players to use their in game chat instead of 3rd party programs.
    — Blow noise to blow out candles
    — Whistle noise to quiet down dogs in a cage
    — Word chant noise to Access to a special door
    — igniting the use of a special weapon or skill

    Add some benefits to using your voice and players will want to use in-game chat

    4 votes
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  20. Debris falling from sky after explosion Audio (and graphics too)

    Please add the visual and audio realistic ques : I wwanna see debris and feel debris falling when we explode stuff. But it has not to be minimized to 1 meter area, it has to be big and bigger... depending on dynamite, leaves from tress and branches, mud and fragment of wood ...water falling from sky ... u know like in those animation u have shown with Water devil, but more of that. Maybe adding a "clean face" animation (automatic) when we are really close to the explosion or receive a big piece of mud \ flash on our head.

    2 votes
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