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Bullfrogs/crickets that go silent when passed near.

This would be like a reverse audio trap. Instead of players making a bunch of noise by setting them off, players would have to notice when a sound coming from an area has ceased, indicating incursion by other players.

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Barefoot_Pookie shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

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  • ThatWhichBeholds commented  ·   ·  Flag as inappropriate

    Love this idea. More cues from the environment, and even more variance in environmental ambient sounds, would be perfectly enjoyable - and useful.

  • d10sk0ur01 commented  ·   ·  Flag as inappropriate

    Actually thinking about this: It would work "somehow" like rain if you think about it The only thing is that "the rain" comes from the ground, and can create really atmospheric situations... I think that in some maps it can really be cool.

    In day light you don't have very active Frogs (THEY COME TO ****** life during night) you have more crickets but just very tired.
    At night it will be pretty heavy .. so in various maps or in different weather conditions, if you ever will introduce them, these natural sounds will change.

    So we dont' have that dejavu heavy effect that really takes a toll over ears and experience. Please keep up!

  • d10sk0ur01 commented  ·   ·  Flag as inappropriate

    Lovely idea ... very counter intuitive. I love it maybe not in all the maps. MAybe in fog maps no. Or maybe during the day there are some animals during the night others so that this idea can be perfect and not make feel the player always INSIDE THE SAME REPETITIVE thing and same game.
    And will prolongue the Curve of learning which is a great thing for durability of the game.\

    Great idea Barefoot_pookie!

  • CrunchyPow commented  ·   ·  Flag as inappropriate

    Agreed!... Nice Idea how to turn from "not making much Noise" to "lets keep the Noise up to stay Stealth"

    :thumbsup:

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