We want people to have the possibility to check peoples identity in the future. This will be planned for our 1.0 update. We will update the roadmap in the near future.
Update 2.1 sees the introduction a new fog setting that shows off the swamps of Louisiana in all its foggy glory. This setting challenges players with reduced visibility while facing the dangers of the swamp.
This update will be on the test server throughout this week, so keep an eye for updates to give it a try.
While we are in Early Access, we will be making a number of balance changes to the AI as well as other aspects of the game. Over the last few months we have made changes to the Hive (added a strong defensive swarm) and recently we changed how the Armoured is affected by compact bullets, and increased their vulnerability to shotguns.
We will continue to make changes to the AI as we progress as we have more changes in the works. Be sure to keep a eye on the future patch notes for more details.
Yeah I like this idea of a "scent" mechanic that draws in more monsters and even begins to be visible through darksight if the person or group has been in an area for a decently long amount of time.
I prefer not knowing how many people have been killed or how many are left in a match because it greatly adds to the thrill of the hunt, which I find to be a really fun aspect of this game.
I like the idea of having the darksight show a blue cloud or blue light through the clouds over the compounds so you instead have to search for the clues yourself at the compounds rather than being lead directly to them. I think this would help the beginning of the game not seem so dull with hunters just loading in, hitting darksight, then B lining from clue to clue until they find where the boss is at. Instead the actual finding of the clues would be more involved I feel.
I also like the idea of having portals to specific boss arenas.
I was thinking to stop other hunters from being able to portal camp, maybe have the portals entrance in one specific spot in a compound, and then have the exit be to a random spot within the compound. If the entrance is the same its exciting because two groups could be running up to enter the portal at the same time and get into a firefight. Having the exit portals drop you in different spots around the compound, you can no longer camp right outside the portal exit because you won't know where it will. It will also help to make it harder for people to banish camp because they now have to guess where you will be exiting. Maybe make a localized sound for people in the compound so they at least know when someone enters the portal and they also know when someone exits the portal.
Hunters, good news a new boss in coming in the near future! We’re obviously going to have more bosses following after that, more on that at a later time.
With Patch 2, we have introduced Bear traps – a new world item that can be found around the map and placed as a trap. This feature is currently available on the Test server (Please keep an eye on our discord for updates on when the Tet server will be live). Keep an eye out for updates on new traps in the future For further details of Patch 2, check out the patch notes here: https://steamcommunity.com/games/770720/announcements/detail/3082033024069766656
~The Hunt team
As you can see, the status of this post has been updated to “planned”. Character customization is something we definitely want to introduce to Hunt but this will be a lengthy process.
At this time we do not have any specific details of what customization options will be available, or a time frame on when this will be implemented. As we progress through Early Access, we will update the status of this topic, should we receive any further updates on the progress with customization.