Duskan7

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  1. 284 votes
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    61 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
    Duskan7 supported this idea  · 
    Duskan7 commented  · 

    Leaning would be nice, I also think an aiming system like PUBG where you already have 'hip-fire' aim and aim-down-sights both bound to mouse 2. Just hold mouse 2 to hip fire and click mouse 2 to ADS. I figured that was already how the game would work, I was surprised to find the ADS as Shift when a similar system already did this control scheme better and made it more fluid.

  2. 696 votes
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    77 comments  ·  Map & map features  ·  Flag idea as inappropriate…  ·  Admin →

    We are setting this to “under review” as we think that this concept could be incorporated into a nightmare mode. There are no definite plans but it is an idea we will keep in mind while we are looking into things like this.

    If we have more updates we will let you know, but for now, we shall at least keep it in mind.

    Duskan7 supported this idea  · 
  3. 548 votes
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    59 comments  ·  Hunters  ·  Flag idea as inappropriate…  ·  Admin →

    As you can see, the status of this post has been updated to “planned”. Character customization is something we definitely want to introduce to Hunt but this will be a lengthy process.

    At this time we do not have any specific details of what customization options will be available, or a time frame on when this will be implemented. As we progress through Early Access, we will update the status of this topic, should we receive any further updates on the progress with customization.

    Thanks.

    Duskan7 commented  · 

    I think hunters should just look more brutal and savage as they level up automatically without player customization. Torn dusters, blood soaked boots and shirts, ripped clothing and tied bandages to cuts on their flesh. These would be lost on death but it would let players know when they see a higher level character, otherwise players will make their characters look similar every time and the visual display of level/skill would be lost. It would also lessen the likelihood that the game would run into a skin problem like CS:GO or PUBG, where many players are annoyed with that system. But that's just my opinion, the more thoughts and conversation over the game the better. I want to see this game succeed, it's trying new things and it has a great aesthetic to work with regardless of what path the Devs choose.

  4. 747 votes
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    93 comments  ·  Hunters  ·  Flag idea as inappropriate…  ·  Admin →
    Duskan7 supported this idea  · 
  5. 1,205 votes
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    114 comments  ·  General Feedback  ·  Flag idea as inappropriate…  ·  Admin →
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  6. 391 votes
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    41 comments  ·  General Feedback  ·  Flag idea as inappropriate…  ·  Admin →

    We have made some changes to how bosses react when players are near the compound. Instead of being static, they will become agitated in the boss area when a player comes in close proximity. The boss now will also move away from the door if it cannot attack the target.

    We will continue to make improvements to the boss fights as we progress through Early Access.

    Duskan7 commented  · 

    I was able to fight the Butcher solo and keep walking to the edge of his aggro range and he would walk back toward his lair. I repeated this process as I shot him with a single shot shotgun until he finally died. I think the boss needs a system to circumvent this, perhaps he doesn't take damage from outside his combat radius or he teleports back to the center of his lair area if he is being kited on the edge of his aggro range as I did. Just a thought.

    Duskan7 supported this idea  · 

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