djoapplejuice

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  1. 239 votes
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    139 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
    djoapplejuice commented  · 

    CmndoKiller a blood trail would be cool, that gets highlighted with the Sight. Maybe the bounty carrier has a piece of the boss on his back like a spider leg or the Butcher's pig head.

    djoapplejuice commented  · 

    I am fairly new to this game but I love it and I want to keep playing. I understand that campers can be annoying but honestly the first few days I played this game I took it easy. I would explore, pay close attention to all sounds and clues like open crates and doors, I would look for bodies of monster and hunters, I would you know, HUNT! I tried my hand at setting ambushes, changing tactics, coming up with strategies like baiting players with noises and shooting at crows, etc.

    I almost always play solo because I like to follow my instincts and do my own thing. If I did not make it to a boss I would look at the map and judge what I thought the player collecting the bounty would do next. I would even determine where I should be in case he extracts and I have to exit before time runs out. If I could not find him and he extracted, then I would kill monsters on my way out and try again. Total blast! UNFORTUNATELY after some time I realized that you could see the lightning indicators and the DSB. Instantly my enjoyment and enthusiasm cut in half. I have almost altogether stopped trying to get the bounty myself and now just wait for someone else to do it and I don't even bother getting too close because I know that they WILL see me and everybody else CAN see them. I don’t HUNT anymore I just try to get lucky. If people are camping the exits too much, maybe make the activation circumference larger for everyone without the bounty. It will keep players posted at a further distance.

    I would love to see the indicators as follows:
    -Clues stay visible for everyone.
    -When somebody starts banishing, remove the alert message for other players and add an audible cue like a roar or the cry of the boss dying.
    -Keep the banishment vortex and map burning effect for all players.
    -During banishment remove the percentage counter for everyone except the players banishing. It will keep other players checking the vortex often and having to use judgment and instincts on how much time remains.
    -Remove the lightning indicator for the carrier and the DSB.

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  2. 3 votes
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    0 comments  ·  General Feedback  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 3 votes
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    3 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
    djoapplejuice commented  · 

    check out ALTERNATIVE BOUNTIES under gameplay

    djoapplejuice commented  · 

    Cool idea

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  4. 211 votes
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    13 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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    djoapplejuice commented  · 

    I would REALLY love to see this. More so mini bosses that are on the move in the map not just stationary inside buildings. NO HINTS OR CLUES THOUGH! Like a zombie crocodile that swims in all the water ways so you have that to worry about when in the water. Or the Skunk Ape (Spade135 idea) that travels through the thicker wooded areas that will sneak up on camping snipers (nothing wrong with camping in this game I think) you may or may not see these guys during matches but when you do it makes you feel incentive to go get them and exposing yourself to other players. DEVS PLEASE DO THIS!

  5. 2 votes
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  6. 6 votes
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    1 comment  ·  General Feedback  ·  Flag idea as inappropriate…  ·  Admin →
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  7. 3 votes
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    1 comment  ·  Meta Game  ·  Flag idea as inappropriate…  ·  Admin →
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  8. 2 votes
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  9. 548 votes
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    59 comments  ·  Hunters  ·  Flag idea as inappropriate…  ·  Admin →

    As you can see, the status of this post has been updated to “planned”. Character customization is something we definitely want to introduce to Hunt but this will be a lengthy process.

    At this time we do not have any specific details of what customization options will be available, or a time frame on when this will be implemented. As we progress through Early Access, we will update the status of this topic, should we receive any further updates on the progress with customization.

    Thanks.

    djoapplejuice commented  · 

    THANK YOU ADMINS!!!

    djoapplejuice supported this idea  · 
  10. 2 votes
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    2 comments  ·  General Feedback  ·  Flag idea as inappropriate…  ·  Admin →
    djoapplejuice commented  · 

    The first time I played this game I did not know what exactly the goal was or how it worked. I just spent my time SLOWLY exploring and interacting with the environment. Occasionally I would hear gun shots other clues that other live people where playing. Would they be friendly? Would they be dangerous? How many are there? Are they alone or teamed up? I explored underground areas, swamps, shacks, farms. I snuck passed a monster that sounded big and nasty, I caught a glimpse of it through a ***** in the brick wall. I killed many zombies and other nasties, anticipating my encounter with the boss or other players. Not until much later did the other hunter kill the bounty that I checked the map and made my way to him. I found him and he took a shot at me before I could make any interaction. We fought for a bit before I got killed by a monster in the area. The MATCH WAS FANTASTIC! MY FIRST EXPERIENCE WITH THIS GAME WAS A BLAST! The atmosphere the scenery the style, the PVE/PVP blend. However 75% of the matches I have played since were not the same. The others players had clues and bounties before I even knew where I was. They also killed me really fast. It turned into more of a race and who was the better shot. No time to stop and explore, ***** the environment and monsters. If you want to win you need to haul butt straight to the clues ignoring everything else and then shoot the other guy first. If the game could some how be turned towards more exploration and time saving, plus a way of communicating with the other players at key points. Not a text or chat system because that ruins the feel and just spawns toxicity/trolls. Somehow in game like finding a shack with a telegraph machine or letters that you could choose from pre scripted messages. Like the offer of teaming up or sharing bounties etc. Maybe the bounty monster doesn't spawn right away, maybe include sub bosses or smaller bounties so not everybody hauls but to the same one.

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  11. 75 votes
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    2 comments  ·  Map & map features  ·  Flag idea as inappropriate…  ·  Admin →
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  12. 4 votes
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    0 comments  ·  General Feedback  ·  Flag idea as inappropriate…  ·  Admin →
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  13. 976 votes
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    241 comments  ·  General Feedback  ·  Flag idea as inappropriate…  ·  Admin →
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  14. 49 votes
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    2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 136 votes
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    8 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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  16. 112 votes
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    6 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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  17. 82 votes
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    7 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 605 votes
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    17 comments  ·  General Feedback  ·  Flag idea as inappropriate…  ·  Admin →
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  19. 301 votes
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    7 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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  20. 284 votes
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    61 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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