This is something we plan to introduce at some point in the near future. Keep an eye out for updates going forward.
This is something we have planned, we would like the players to get an after match report to know what happened in the match you were just in.
We are setting this to “under review” as we think that this concept could be incorporated into a nightmare mode. There are no definite plans but it is an idea we will keep in mind while we are looking into things like this.
If we have more updates we will let you know, but for now, we shall at least keep it in mind.
Update 2.1 sees the introduction a new fog setting that shows off the swamps of Louisiana in all its foggy glory. This setting challenges players with reduced visibility while facing the dangers of the swamp.
This update will be on the test server throughout this week, so keep an eye for updates to give it a try.
With Patch 2, we have introduced Bear traps – a new world item that can be found around the map and placed as a trap. This feature is currently available on the Test server (Please keep an eye on our discord for updates on when the Tet server will be live). Keep an eye out for updates on new traps in the future For further details of Patch 2, check out the patch notes here: https://steamcommunity.com/games/770720/announcements/detail/3082033024069766656
~The Hunt team
Hunters, good news a new boss in coming in the near future! We’re obviously going to have more bosses following after that, more on that at a later time.
Thanks for the ongoing feedback in this thread. We have continued our efforts with this and are improving the gun sounds overall. We are still trying to keep a good balance between realism and readability. This includes performing a pass on the interior gunshot reflections and overall consistency of shooting a weapon when both indoors and outdoors.
We will keep you updated as we make further improvements.
Sound is an important feedback indicator of HUNT; we definitely have plans to improve what is referred to as “sound propagation” in the game.
The described issue is called “occlusion”: The sound should not be audible if there is a solid wall between the listener and the source as described here.
We have already tackled the first steps: the underground areas are marked with a special surface type now which is set up to fully dampen the sound if between the listener and the emitter.
Our next step will be to adjust the various audio sources to check this condition via a ray cast between the emitter and listener. Once this is in place, we will extend the dampening to also have a more realistic “obstruction” effect.
As you might have seen already our first performance patch went live at 12/04. There will be more performance patches in the future and we’re working on optimizing continuously during development. You can read our blog on our first performance patch here plus watch a developer video that’s in the blog post answering some of the questions from our community! https://www.huntshowdown.com/news/hunt-performance-patch-live-now-on-steamHawlerrr commented
I'm having no performance problems since the last update. Everything looks beautiful (except some graphic glitches) and runs smoothly.
As some of you may have seen from our recent streams, as well as the roadmap: https://www.huntshowdown.com/roadmap we plan to add a custom lobby to the game. This should allow options like joining with friends or even going on your own. We will have more details to come in the near future, so keep an eye out for updates. Thanks for all your feedback.
As some of you may have seen from our recent streams, as well as the roadmap: https://www.huntshowdown.com/roadmap we plan to add the ability to set way-points, map markers and tagging to Hunt.
We will have more details to come in the near future, so keep an eye out for updates. Thanks for all your feedback.
Thank you! We’re investigating.
177 votesHawlerrr commented
I dislike that idea, that's one of the things i wouldn't change in Hunt.